Wednesday, December 14, 2011
This was a useful study but the final animation turned out really ugly. Building from the skeleton up is a strange way to draw, much less animate. It ended up with a flat, lifeless result. The most important take away I got from this is that trying to make things look to realistic makes them look dead. Were I to do this again, I would start with the fleshed out human and worked down to the skeleton from there, but I'm sure that would have its share of problems as well. If I look at it as an academic exercise to study in-depth how humans move instead of as a work of are (or even a decent looking animation) than it is a success.
Friday, December 9, 2011
Since this is the final weekly walk of the semester, I have decided to make this, by far, the most challenging theme yet. This weeks theme is to be handled realistically (gasp). The object is to animate a human walking. The challenge is to include the anatomy. First a pass of the simplified skeleton walking. Then add simplified muscles. Then a final pass with skin. Getting every little detail of anatomy is not necessary, and would probably be distracting, however there should be enough detail to clearly tell what it is. Below is an example of what I mean applied to a fantasy beast. Break out the Muybridge book and Anatomy book. Its time to study.
Thursday, December 8, 2011
Saturday, December 3, 2011
The theme for this weeks weekly walk is rubber hose style. This is a cartoon style from the late 1920's early 1930's where the characters limbs have no joints. They bend a wiggle as if they are made of rubber. Hence the name, rubber hose. Happy Animating!
Sunday, November 27, 2011
This walk is copied from the Richard Williams' Animator's Survival Kit. He copied it from Milt Kahl. I have been getting better at going through my own animation frame by frame and fixing mistakes, so this one should play very smoothly.
Friday, November 25, 2011
This weeks theme is to find a walk you like from some other animation, analyze it, and then animate your own version of with a different character. The point is to study how other animators create walks, not just to copy it frame by frame.
Sunday, November 20, 2011
When I first started this, I didn't intend on doing anatomical detail; but halfway through, I thought it would be look cool. I wasn't sure if it would work. I am happy with the results. The lines boil a lot. That is not surprising, since this is only an exercise, I didn't put much effort into making them not boil
Friday, November 18, 2011
Sunday, November 13, 2011
It's radio control, that's sort of mind control. I wanted to try to animate details since that is something I have had trouble with in previous weekly walks. I feel pretty successful in getting the details to animate without too much boil. I also wanted to try a more extreme perspective. There are some places where he pops. The Camera shake covers them nicely, but you can see it in the rough version. I did intended on the camera shake from the beginning. I didn't just add it to cover my mistakes. I could have spent more time fine tuning the motion and less on the details.
Friday, November 11, 2011
The Theme for this week's walk is a hypnotized walk. The Character's mind is somehow under the control of an outside force. The character can be whatever you want as long as it walks in a way that reveals that he/she/it is under mind control.
Wednesday, November 9, 2011
Monday, November 7, 2011
Sunday, November 6, 2011
Friday, November 4, 2011
This week's theme is a dainty little girl walk. The walk should be feminine yet not seductive or sultry. This does not mean the character has to be a little girl. The character can be whatever you want as long as he/she prances around in a way that if a grown man did, he may receive politically incorrect comments regarding his lack of masculinity.
Wednesday, November 2, 2011
Here is my wizard walk for this week. He came out less wizardly then I would have liked. Also, I need to learn how to animate details in TVPaint. The single pixel pen may not have been the best choice since it boils like crazy. -John Guy
Sunday, October 30, 2011
Friday, October 28, 2011
Alright! Week 2 of The Weekly Walk! I feel kind of bad and a little hypocritical since I still haven't put up a walk for week one to be posting a theme for week two, but... oh well.
So, this week, let's have the theme of Wizard/Sorcerer/Sorceress. The character can be most any shape/size/build, but must have some sort of cape or robe for drag/overlapping action and a magical implement prop(staff, sword, wand, lamp, etc.).
Wednesday, October 26, 2011
Tuesday, October 25, 2011
Sunday, October 23, 2011
Let's kick this thing off. Here is my submission for the bouncer. I was going for a lot of shoulder movement and minimized up and down movement. I feel I accomplished that. The ponytail seems to bounce more than it realistically would but I am ok with that. Also, the inside of the far hand boils quite a bit, but this is a rough animation anyway so I'm not going to go back in and fix it.
Saturday, October 22, 2011
For the first theme, I have chosen a bouncer or bodyguard type character. He or she is a large, strong, bulky character. His or her job is protecting others. He or she is very confident, perhaps brash or cocky. Happy Animating!
This blog, The Weekly Walk, has been created by the Capilano Commercial Animation class of 2013, based on an assignment by our first-year animation professor Don Perro, for the purpose of improving our animation ability. Every week a theme will be provided and group members will animate a character walking across the screen. There are no requirements. The animation can be rough or cleaned up, full animation or only keys, hand drawn or flash, stop motion or 3d, any other method of animation. Though this blog was created for the Capilano Commercial Animation class of 2013, any one with an interest in animation is welcome to join. Weekly participation, though encourage, is by no means required. We hope to create a space where people are free to be creative and have fun with the medium they love. We also greatly appreciate any feedback or critique whether from experienced animators, students or people who just love animation. If you wish to join contact me and tell me who you are and why you want to join. Happy Animating!