Wednesday, December 14, 2011
This was a useful study but the final animation turned out really ugly. Building from the skeleton up is a strange way to draw, much less animate. It ended up with a flat, lifeless result. The most important take away I got from this is that trying to make things look to realistic makes them look dead. Were I to do this again, I would start with the fleshed out human and worked down to the skeleton from there, but I'm sure that would have its share of problems as well. If I look at it as an academic exercise to study in-depth how humans move instead of as a work of are (or even a decent looking animation) than it is a success.
Friday, December 9, 2011
Since this is the final weekly walk of the semester, I have decided to make this, by far, the most challenging theme yet. This weeks theme is to be handled realistically (gasp). The object is to animate a human walking. The challenge is to include the anatomy. First a pass of the simplified skeleton walking. Then add simplified muscles. Then a final pass with skin. Getting every little detail of anatomy is not necessary, and would probably be distracting, however there should be enough detail to clearly tell what it is. Below is an example of what I mean applied to a fantasy beast. Break out the Muybridge book and Anatomy book. Its time to study.
Thursday, December 8, 2011
Saturday, December 3, 2011
The theme for this weeks weekly walk is rubber hose style. This is a cartoon style from the late 1920's early 1930's where the characters limbs have no joints. They bend a wiggle as if they are made of rubber. Hence the name, rubber hose. Happy Animating!