Thursday, March 15, 2012

Week 19 - Cowboy

This is not just my first weekly walk in flash, but my first animation in flash done with cut outs.  I only yelled obscenities at flash once.  He kinda looks like Dr. Robotnik

Friday, March 9, 2012

week 19 - Long Legs

The character can be anything and walk anyway you like as long as it has long legs.

Friday, March 2, 2012

Week 18 - The Box

The theme for this week is the box. The character can walk anyway you like as long as its torso, hips, and head are made out of cubes.

Wednesday, February 29, 2012

Week 17 - Parasaurolophus

He is loosely based off of a Parasaurolophus, a species of duck-billed dinosaur.  They didn't have webbed feet, and probably walked on all fours, but I clearly was not going for accuracy.  I had some extra time with spring break so I spent time designing the character and cleaning up the animation.  This is one of the weekly walks I am most proud of.

Friday, February 24, 2012

Week 17 - Dinosaur!

Any kind of dinosaur walking any way you like.

Week 16 - Bambi

This walk was copied from Bambi.  It is one of the earlier scenes when Bambi is still a faun.  His walk has a spring in his step.  My copy of the walk with a colt works but it doesn't quite capture the feeling that the original does.  Still copying from the masters is always good practice.

Friday, February 17, 2012

Week 16 - Copied walk 2: quadraped

This weeks theme is a repeat of week 6 - Copied Walk, only with a twist.  This time the walk being copied must be a four-legged character.  Find an animation of a four-legged character, analyze it, then do your own version of the walk with a different character.

Sunday, February 12, 2012

Week 15 - Panther Run

Not bad for my first time doing a quadruped run.  I had to do it on 1s since it is such a fast motion.  I studied footage of a lion running to get the motion.  The keys are fairly similar to a biped walk.  Starting with the front legs contacting, then the front legs move under the body as the hips and back legs catch up.  Next the back legs make contact and begin pushing into the next stride.  The cat is in mid-air briefly before the front legs land again.  I enjoy studying and breaking down motion.

Zombie Walk/mind control

Stacy apologizes for the sad potato, who sadly lost his tie down early in the game...

Week 15 - Big Cat run

Sorry for the late posting.  This week is a week of firsts, the first quadruped and the first run. The theme is a big cat, such as a lion, tiger, or panther running.  If you don't want to do  a quadruped, you can do an anamorphic big cat.  Happy Animating.

Monday, February 6, 2012

Week 14 - Weight

I knew going into this that a heavy object takes more force to break inertia.  It also take more force to stop its momentum once it's moving.  Therefor, to animating something heavy should have a lot of slow in and slow out, but once it is moving it should move fast.   Besides animating a heavy bouncing ball, this is my first time actually putting it into practice.  I experimented for a while before I got it, but I think it works.

Friday, February 3, 2012

Week 14 - Carrying Weight

The Theme for this week is carrying weight. A Character of your choosing must walk carrying a heavy object. The weight of the object should effect how he/she/it moves. Happy Animating

Week 13 - Bootyliscious

Here is my big butt walk.  This one was a lot of fun.  The butt feels a little too light, as if they are just balloons attached to her backside.  Also, I am aware that anatomically that is not what a butt looks like.  Now that the semester is getting busier I will no longer be cleaning up these walks.

Friday, January 27, 2012

Week 13 - Big Butt

The walk for this week is a character with a big butt. The character can walk anyway you like as long as he/she/it junk in the trunk. There should be both a sense of form and a feeling of weight in said booty. Let's see some huge asses. Happy Animating.

Tuesday, January 24, 2012

Week 12 - ice ice baby

I kept this one a lot rougher than usual. I wanted to make it longer and not worry about getting it really clean. I focused much more on the movement than the look of the character.

Sunday, January 22, 2012

sexy walk attempt, dainty walk result I tried to do a sexy walk, but it turned out more dainty. Since I haven't posted in a while, that will go in for that one...My friend Stacy Thompson did the flapping bird.

Friday, January 20, 2012

Week 12 - Slippery Surface

For this walk the character is walking on a slippery surface. The character is up to you. He/she/it can handle the slippery surface anyway you chose as long as it is clear the surface is slippery. Happy Animating!

Week 11 - The Moonwalk

I animated a moonwalk. I had not posted it yet when my computer got a virus. I may be able to salvage the file, but I am not optimistic. I am posting this as a placeholder incase I do find the file. Also, I am posting this to show that I am not posting themes without animating them.

Friday, January 13, 2012

Week 11 - Caricature Walk

The Theme for this week is a caricatured walk. All the walks thus far have been caricatured, but this one is to be caricatured from a specific walk. Find a video of someone walking that you find funny or entertaining, study the motion, then animate you're own version. The character can be anything you want and does not have to relate to the real walk you use.

Sunday, January 8, 2012

Week 10 - 12 beat rhyno

This was a fun walk.  I put my music collection on shuffle and picked the first song that had a 12 frame beat.

Week 10 - 12 beat to music

The theme for this week is syncing to a musical beat, specifically a 12 frame beat.  The walk must be a cycle where the contact falls on the beat.  It must be repeated with music behind it that also has a 12 frame beat.  Mark Mayerson wrote an excellent post about using a metronome to time animation.  The post will give you all the basics to figure out this weeks walk.  If you want to learn even more about it Amir Avni wrote two posts about studying cartoons for musical timing.

Week 9 - Sexy Walk

Here is my attempt at the sexy walk.  Making things move slowly and smoothly is difficult.  I spent a lot of time cleaning this up yet it still looks off.

Monday, January 2, 2012

Week 9 - Sexy Walk

I have been away for a couple weeks, hence the lack of posts.  Now, I'm back and ready to animate.  This week's theme is a sexy walk.  For me, that would be a sultry, feminine walk; but you can animate whatever type of walk you think is sexy.  Happy Animating.