Wednesday, December 14, 2011

Week 8 - Ugly Anatomy


This was a useful study but the final animation turned out really ugly.  Building from the skeleton up is a strange way to draw, much less animate.  It ended up with a flat, lifeless result.  The most important take away I got from this is that trying to make things look to realistic makes them look dead.  Were I to do this again, I would start with the fleshed out human and worked down to the skeleton from there, but I'm sure that would have its share of problems as well.  If I look at it as an academic exercise to study in-depth how humans move instead of as a work of are (or even a decent looking animation) than it is a success.

Friday, December 9, 2011

Week 8 - Anatomy Animation

Since this is the final weekly walk of the semester, I have decided to make this, by far, the most challenging theme yet.  This weeks theme is to be handled realistically (gasp).  The object is to animate a human walking.  The challenge is to include the anatomy.  First a pass of the simplified skeleton walking.  Then add simplified muscles.  Then a final pass with skin.  Getting every little detail of anatomy is not necessary, and would probably be distracting, however there should be enough detail to clearly tell what it is.  Below is an example of what I mean applied to a fantasy beast.  Break out the Muybridge book and Anatomy book.  Its time to study.

Thursday, December 8, 2011

Week 7 - Where da hose at?


This one was a lot of fun.  I love animating in the 30s style.
-John Guy

Saturday, December 3, 2011

Week 7 - Rubber Hose

The theme for this weeks weekly walk is rubber hose style.  This is a cartoon style from the late 1920's early 1930's where the characters limbs have no joints.  They bend a wiggle as if they are made of rubber.  Hence the name, rubber hose.  Happy Animating!

Sunday, November 27, 2011

Week 6 - Copied Walk - Animator's Survival Kit


This walk is copied from the Richard Williams' Animator's Survival Kit.  He copied it from Milt Kahl.  I have been getting better at going through my own animation frame by frame and fixing mistakes, so this one should play very smoothly.
-John Guy

Friday, November 25, 2011

Week 6 - Copied Walk

This weeks theme is to find a walk you like from some other animation, analyze it, and then animate your own version of with a different character.  The point is to study how other animators create walks, not just to copy it frame by frame.

Sunday, November 20, 2011

Week 5 - Satanic Sneak


 When I first started this, I didn't intend on doing anatomical detail; but halfway through, I thought it would be look cool.  I wasn't sure if it would work.  I am happy with the results.  The lines boil a lot.  That is not surprising, since this is only an exercise, I didn't put much effort into making them not boil
-John Guy