He is loosely based off of a Parasaurolophus, a species of duck-billed dinosaur. They didn't have webbed feet, and probably walked on all fours, but I clearly was not going for accuracy. I had some extra time with spring break so I spent time designing the character and cleaning up the animation. This is one of the weekly walks I am most proud of.
Wednesday, February 29, 2012
Friday, February 24, 2012
Week 17 - Dinosaur!
Any kind of dinosaur walking any way you like.
Week 16 - Bambi
This walk was copied from Bambi. It is one of the earlier scenes when Bambi is still a faun. His walk has a spring in his step. My copy of the walk with a colt works but it doesn't quite capture the feeling that the original does. Still copying from the masters is always good practice.
Friday, February 17, 2012
Week 16 - Copied walk 2: quadraped
This weeks theme is a repeat of week 6 - Copied Walk, only with a twist. This time the walk being copied must be a four-legged character. Find an animation of a four-legged character, analyze it, then do your own version of the walk with a different character.
Sunday, February 12, 2012
Week 15 - Panther Run
Not bad for my first time doing a quadruped run. I had to do it on 1s since it is such a fast motion. I studied footage of a lion running to get the motion. The keys are fairly similar to a biped walk. Starting with the front legs contacting, then the front legs move under the body as the hips and back legs catch up. Next the back legs make contact and begin pushing into the next stride. The cat is in mid-air briefly before the front legs land again. I enjoy studying and breaking down motion.
Zombie Walk/mind control
Stacy apologizes for the sad potato, who sadly lost his tie down early in the game...
Week 15 - Big Cat run
Sorry for the late posting. This week is a week of firsts, the first quadruped and the first run. The theme is a big cat, such as a lion, tiger, or panther running. If you don't want to do a quadruped, you can do an anamorphic big cat. Happy Animating.
Monday, February 6, 2012
Week 14 - Weight
I knew going into this that a heavy object takes more force to break inertia. It also take more force to stop its momentum once it's moving. Therefor, to animating something heavy should have a lot of slow in and slow out, but once it is moving it should move fast. Besides animating a heavy bouncing ball, this is my first time actually putting it into practice. I experimented for a while before I got it, but I think it works.
Friday, February 3, 2012
Week 14 - Carrying Weight
The Theme for this week is carrying weight. A Character of your choosing must walk carrying a heavy object. The weight of the object should effect how he/she/it moves. Happy Animating
Week 13 - Bootyliscious
Here is my big butt walk. This one was a lot of fun. The butt feels a little too light, as if they are just balloons attached to her backside. Also, I am aware that anatomically that is not what a butt looks like. Now that the semester is getting busier I will no longer be cleaning up these walks.
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